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As time passes in the campaign, players take Bastion turns to reflect the activity occurring in their Bastions, whether or not the characters are present. On a Bastion turn, a character can issue orders to the special facilities in their Bastion or issue the Maintain order to the entire Bastion (see “Orders” in "Special Facilities").


Frequency of Bastion Turns

By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns:

  • The characters are on a long journey away from their Bastions. After the characters have been away for 7 days, you might say, “Time for a Bastion turn. Since you’re not there, we’ll assume you issue the Maintain order for your Bastions.” Then roll for events as described in the “Bastion Events” section in this chapter.
  • The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend in your Bastions. Go ahead and resolve six Bastion turns.”
  • The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn before you leave again in the morning.”
  • The characters are adventuring near their Bastions and resting in their Bastions at night. You might say, “It’s been a week since your last Bastion turn, so you can take one now.”

You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign. For example, if the characters have months between adventures, you can call for a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once.

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